Product Design / Internship
Making an AR platform easier to understand
Shipped responsive UI/UX · real user feedback · 12% relative sign-up conversion increase after the combined experience launched.
I helped turn an abstract AR virtual-real-estate proposition into a responsive journey that first-time visitors could understand, explore, and act on. The combined shipped experience was associated with a 12% relative increase in sign-up conversion.
- Role
- UI/UX Design Intern
- Project type
- Internship
- Timeline
- Sep–Dec 2020
- Status
- DeliveredFinal homepage, FAQ, Contact, Virtual Real Estate, and responsive designs launched.
- Collaboration
- Owned the assigned homepage, FAQ, Contact, Virtual Real Estate, and responsive design work from exploration through final design; collaborated with Product, Design, Video, and Development through feedback, handoff, and QA.
- Team
- Product team, Design team, Video team, Development team

The sign-up problem started with comprehension
SuperWorld maps an augmented-reality virtual world onto real locations, but first-time visitors had to understand unfamiliar ideas before they could see the product’s value: virtual real estate, decentralized ownership, digital plots, and location-based AR content.
As a UI/UX Design Intern, I owned the assigned Homepage, FAQ, Contact, and Virtual Real Estate experiences from exploration through final responsive design. I worked with Product, Design, Video, and Development teams through feedback, developer handoff, and responsive QA. All final designs launched during the internship.
Decision
Concrete places made virtual real estate easier to understand
For the Homepage and Virtual Real Estate page, I explored gallery, cursor-driven, and card-based layouts. Gallery and cursor interactions created more visual movement, but they placed additional interaction between visitors and the information they needed.
Cards made the relationship among location imagery, product explanation, and available actions easier to scan and more predictable across screen sizes. The final direction paired product information with recognizable place examples. A globe remained the visual focal point and linked to the introduction video rather than embedding a large video directly into the page.

Decision
Answers should come before Contact
Real user feedback showed that first-time visitors needed a clearer way to resolve questions about accounts, virtual real estate, and blockchain-related concepts.
I designed one support journey: keyword search, Account / Virtual Real Estate / Blockchain categories, expandable answers, and Contact as the fallback when self-service was not enough. After form submission, confirmation stayed on the same page so visitors did not lose context to a separate success screen.
One journey from question to contact
FAQ-first support
Search or browse
Visitors search by keyword or choose Account, Virtual Real Estate, or Blockchain.
Expand an answer
Accordion behavior keeps multiple answers available without creating one dense page.
Contact as fallback
Visitors continue to Contact only when the FAQ does not resolve their question; confirmation remains inline after submission.
Decision
Removing visual containers made complex content easier to scan
The first FAQ direction used boxed category tabs and multiple background containers. Real user feedback called for a flatter, simpler interface.
I moved category navigation to the left, removed unnecessary boxes and background fills, and relied on spacing, lines, headings, and a clear purple selected state. The revision preserved search, categories, and accordion behavior while making the questions the dominant content.
FAQ iteration

Containers competed with the questions
The first direction used boxed top tabs and repeated containers around categories and answers.

A flatter hierarchy prioritized content
The shipped direction moved categories left and used spacing, lines, and a selected state to clarify navigation.
Responsive design preserved the explanation, not just the layout
The Homepage, FAQ, Contact, and Virtual Real Estate experiences were designed for desktop, tablet, and mobile. Each breakpoint preserved the relationship among product explanation, place examples, category navigation, FAQ answers, and next steps instead of simply shrinking the desktop composition.
I prepared responsive designs and interaction states in Figma and Adobe XD, worked with the development team during handoff, and participated in responsive QA before launch.
Responsive and mobile UI craft

Motion explained what static UI could not
Working with the Video team, I contributed storyboards, footage selection, motion graphics, special effects, and editing in After Effects and Premiere. The introduction video explained decentralized relationships, the scale of 100×100m virtual plots, location pins, app functions, and the globe visual.
An early direction repeated phone mockups to demonstrate each feature. In the final version, I replaced repeated device frames with direct interface footage where the mockup no longer added context. This reduced visual redundancy and kept attention on product behavior.
From repeated mockups to direct interface footage

Device frames established context
The storyboard and first direction repeated phone mockups to separate mobile functions.

Direct footage reduced redundancy
The final direction used interface footage directly once device context was already established.
+12%
Relative sign-up conversion
Website analytics after launch compared with the previous period for the combined experience.
The combined experience was associated with a 12% sign-up lift
After the final Homepage, FAQ, Contact, and Virtual Real Estate experiences launched, website analytics showed a 12% relative increase in sign-up conversion compared with the previous period.
This was a before-and-after comparison, not an A/B test, so the result should not be attributed to one page or interaction in isolation. It indicates that the combined improvements were associated with stronger progression toward sign-up.
What I learned
Visual excitement helped attract attention, but clarity made the product actionable. The strongest decisions translated unfamiliar technology into things visitors could recognize: real locations, specific questions, clear categories, and visible next steps.
The project also changed how I use motion and device mockups. They are most valuable when they explain product context or behavior; once that context is established, direct interface evidence is often clearer.